STEAM and Computer Science
Students create, design, inquire, and prepare for the careers of the future
What Are STEAM and Computer Science?
STEAM
STEAM stands for Science, Technology, Engineering, Arts, and Mathematics. STEAM includes the “A” for Arts practices and principles. STEAM takes STEM to the next level by emphasizing innovation, design, and aesthetics. Students use STEAM to learn, explore, create, and solve real-world problems in new ways. In PreK through grade 12, students:
- Apply content knowledge using engineering practices to solve through design.
- Plan, design, and create models to test and refine.
- Develop Portrait of Graduate (POG) attributes and prepare for future careers.
Computer Science
Computer science is the study of how to use computers to learn, explore, create, and solve problems. It is more than coding and programming. In PreK through grade 12, students:
- Apply computational thinking to solve problems with or without technology.
- Create, test, and refine solutions using a computer.
- Develop Portrait of Graduate (POG) attributes and prepare for future careers.
Why Are STEAM and Computer Science (CS) Good for ALL Students?
- STEAM and CS prepare students for modern and future careers.
Students develop engineering and CS problem-solving skills needed across all career fields. - STEAM and CS connect learning across subjects for deeper understanding and innovation.
Students connect learning across subjects and use thinking skills that transfer. They investigate real-world problems and design innovative solutions. - STEAM and CS expand possibilities and advance equity.
Students engage as creators, explorers, and innovators and learn their ideas matter. They see themselves belonging in STEAM and CS careers.
Where and When are Students Using STEAM and Computer Science?
FCPS Teachers innovate to find new ways to integrate STEAM and CS in:
- Classroom instruction
- Labs
- Before or after-school programs
- Robotics clubs
- Special events for families