STEAM Design Principles
Science, Technology, Engineering, Arts, and Mathematics
![steam](https://cdn.bfldr.com/HZPAR69W/at/npfg25p5ngb5mfvqnqc3rn6/STEAM-STEAM-diagram.jpg?drupal-image-style=wysiwyg_small_1x&width=400&height=400&auto=webp&itok=x39oqvAe)
STEAM Learning
In Science, Technology, Engineering, Arts, Mathematics (STEAM) Learning, students apply:
- Engineering Practices with Computational Thinking
- Connections Across Content Areas
- Portrait of a Graduate (POG) Attributes
to develop problem-solving skills to lead for tomorrow’s innovation.
![engineering practices diagram](https://cdn.bfldr.com/HZPAR69W/at/w2rfgfgbw4pvw7h679bhmts/STEAM-EngineeringPracticesDiagram.jpg?drupal-image-style=wysiwyg_small_1x&width=400&height=400&auto=webp&itok=wQ3jR8PF)
Engineering Practices
In STEAM, students investigate, define, and solve problems with many possible solutions. They use engineering practices and computational thinking to design solutions in innovative ways.
- Ask questions inspired by nature, existing designs, and connections across content areas.
- Define the problem, its parts, and missing information.
- Consider possible root causes, impacts, and user needs.
- View the problem from different perspectives.
- Explore how an object, tool, process, or system can be part of a solution.
- Recognize that problems have many approaches and solutions.
- Analyze patterns in data to develop and share hypotheses.
- Generate ideas and organize thinking through representations like drawings and models.
- Incorporate user feedback, experience, and expertise into ideas.
- Predict how ideas will perform and their impact.
- Develop a plan using content knowledge and many perspectives.
- Align plan with criteria and constraints.
- Determine how to collect needed data.
- Identify and describe steps for prototyping a solution.
- Create a prototype of the solution using constraints and criteria.
- Collect, organize, and communicate data using tables, charts, and graphs.
- Identify, analyze, and interpret patterns in data to explain the solution.
- Ask more questions based on analysis and interpretation of results.
- Ask questions related to problems revealed during testing.
- Consider the relationship between model parts and test results.
- Consider ideas and data from peers to improve solutions.
- Imagine, plan, and create an improved design. Test how improvements impact end users and society.
- Justify and communicate proposed changes to the design.
![Steam content icon](https://cdn.bfldr.com/HZPAR69W/at/nkghq5pbf3bbt4s8ktxtzsr/STEAM-content.jpg?drupal-image-style=wysiwyg_small_1x&width=400&height=400&auto=webp&itok=iGpoSSdE)
Content Knowledge
STEAM integration across subjects empowers students to explore real world problems and see themselves in STEAM careers.
- Students apply science concepts to define and solve problems.
- Technology and computer science help optimize solutions and bring ideas to reality.
- Engineering practices are used across content areas to design and test ideas.
- Arts practices and creative expression enhance designs.
- Math is used to understand the problem, make predictions, and design solutions.
![Steam POG](https://cdn.bfldr.com/HZPAR69W/at/tsc7wnxhwr98mr69wmgbp8bq/STEAM-pog.jpg?drupal-image-style=wysiwyg_small_1x&width=400&height=400&auto=webp&itok=VrmJE8XC)
Portrait of a Graduate
STEAM experiences accelerate the development of Portrait of a Graduate attributes.
- Students collaborate in groups, ask questions, think critically, and communicate their thinking.
- Students persist through challenges to develop resilience and goal directed skills.
- Students develop creative solutions to benefit the community.
- In the process, they explore STEAM careers and develop as ethical and global citizens.